That night, again the party heard footsteps walking around above them. Endefal had used his spells to stone shape a proper trapdoor at the top of the stairs, so the party no longer worried about a monster “just dropping in” through the piled up rubble, but there still were chinks, cracks and holes in the above ceiling where light and small creatures could enter and exit…both a feature and a detriment to the hideout. However, no attacks followed the sounds of something traveling around outside. Gra-Gra was agitated by the sounds, and speaking to him Kal (who along with Alando had recovered from his sickness of the day before) found that he smelled undead, decaying flesh….meaning perhaps that undead creatures were outside.
At dawn, Cadelaine once again exited invisibly to check out the area. Soon Mongo followed, and he was surprised by the appearance of a short, pretty young woman in a long robe with an exotic look who stepped out of the rubble surrounding the basement to face him. She hailed Mongo and the party, said her name was Kwano, and that she was a servant of the necromancer Horan come to parley with the party. From the bushes emerged eight Ju-Ju zombies, who appeared to be controlled or following her orders, and nine more regular zombies trudged from the rubble to surround her.
The party emerged from the basement and began to talk with her, as she spoke of “her master” who she said was the rightful ruler of the Forbidden City. She said he was only a seeker of knowledge, did not like the serpentmen, and wished to meet with the party to discuss things of importance having to do with the city. Kwano suggested she stay with the party while the party leaders accompanied the undead guides back to Horan’s mansion to discuss these matters. The party leaders asked her a few questions about the city, but she was very guarded with her information. When asked about the humanoid settlement seen on the west side of the city, Kwano was dismissive, saying the beasts there were not human and beneath the interest of Horan. They asked her why the undead were attacking them if the necromancer was “neutral” as she said, and Kwano stated that the Ju-Ju zombies were created by the snakemen, the ones that served Horan were usurped with his magic from the snakemen’s control. She hinted at an alliance between Horan and the party, one for mutual benefit, if they would only listen to her master.
The party was highly suspicious and was having none of it. Huddling together, they determined that it would be better to take the female necromancer hostage and use her as a bargaining chip against the necromancer who might mean them ill despite Kwano’s talk of alliance. They made a few demands of Kwano, and she took her leave to “speak to her master”, through some device or ability unseen by the party. They used this period to plan an attack. As she returned, Endefal cast a dimensional anchor on the mage, making it impossible to teleport out or use any sort of spell that would let her leave. Cadelaine snuck into the bushes invisibly, and as Kwano continued to discuss terms of the meeting, Kal hit the area with a entangle spell, trapping her and half the zombies, as Endefal turned half the Ju-Ju zombies, leaving only four to deal with. Kwano shouted something and the zombies lurched to the attack, as she hissed that her master would be very, very displeased. At that, Cadelaine hit the trapped mage with two magic missile spells, causing her to go limp.
At that, a misty, insubstantial creature rose up through holes in the ground, and used many misty tentacles to latch onto Endefal. Blood began to drain from Endefal’s body, and the creatures (which appeared to be some sort of ghostly, vampiric undead) began feeding while whispering vile things. Several party members swung at it without effect, and it continued to drain Endefal as the zombies attacked. As Gra-Gra, Nadal, Alando and Kal fought off the zombies, Mongo leapt to Endefal’s aid with his Ring of Jumping and smashed a vial of holy water on the enveloped Endefal, causing the mist to let him go and rear back. Endefal quickly hit the creature with a Fist of Suffering, causing his own drained blood to splatter everywhere as the creature took damage.
While Cadelaine held off the normal zombies with arrows, the rest of the party battled the Ju-Ju zombies as Kumar and Endefal smashed the misty undead creature with Fists of Faith, causing it to wail and sink into the ground. Almost fainting due to blood loss, Endefal was assisted by Kumar, and Mongo helped with the zombies. Several minutes later after a hard fought battle the zombies lay in pieces (with the turned zombies having retreated into the city), and Endefal destroyed the rest of the zombies using his turning power. The unconscious Kwano was taken and bandaged, and tied up securely so the party could question her more closely about her “master”.
Dragging her down into the basement, the party tied her to a support beam as they stripped her of all magic items (found by Alando through a Detect Magic). She had on her a gold coin with writing on it, a ring and wand, Alando identifying the latter as a Wand of Negation the party took control of the items. Soon Kwano awakened, and immediately told the party they were all dead as her master would not allow such an affront to one of his servants. They began questioning her but instead of answers she merely told them that her master would come for her, sending waves of undead if he had to, and that everyone would die. Then she lapsed into a meditative state and refused to react.
An hour had passed since the battle, and the party then heard a booming voice from outside summoning them to meet Horan! Mongo and Endefal emerged, to see a desiccated mummy like creature standing defiantly in front of the basement opening. Treating Mongo as if he was the leader, the mummy identified himself as Horan, and stated he was extremely angry as he didn’t have time for this nonsense. He had sent his servant Kwano to negotiate on his behalf, and the time he had to spend here dealing with the party was time he didn’t have to spend on research. It soon became obvious that Horan was merely using the mummy-like undead to speak through, and was still at his mansion fortress in another part of the city.
With Endefal and Gra-Gra by his side (and Endefal continually insulting and baiting the necromancer with threats to his servant), Mongo attempted to question the necromancer. At first Horan was angry and threatening, telling them to release his servant with her items or he would send armies of undead to destroy them all. He would tell them nothing, he said, until his servant was released, and saying that if she was killed he would merely raise her in undead form to serve him still. As the discussion continued, Horan told Mongo a few things, including something about a master plan the serpentmen had that Horan was opposed to, and his part in trying to stop this plan. He told them he was but a simple seeker of knowledge who did not traffic in slaves, and that perhaps he would be better off as an ally than an enemy. Impressed by Mongo he invited him for a further parley at his mansion, telling him he could use the coin as a “pass” to avoid the serpentmen’s scrutiny. As the discussion wore on, however, Horan began to grow more and more upset at Endefal’s jibes and taunts, calling him Mongo’s “pet monkey” and other insults, until finally his patience seemed to reach his limit.
As Endefal continued to insult him, Horan pointed a finger at the cleric and said one word: “Die!”. At that, Endefal fell stone dead at his feet, and Horan smugly told the startled Mongo that this was but a small portion of his massive powers. Gra-Gra, frightened by the act, dragged the dead Endefal into the basement as Mongo continued to parley with the deadly necromancer.
Shocked by the turn of events, the party huddled within the basement, and finally decided that releasing the captured Kwano was the best way to get the necromancer out of their business and back to his mansion. Kwano was released, and Horan raged that the party would not return her items, but Kwano dismissed this and said she only wanted to go home. Again repeating his offer to Mongo, and telling him his time in the mummy’s body was now brief, he and Kwano took their leave of the party’s hideaway.
Digging through Endefal’s belongings, Alando pulled out a scroll of Raise Dead kept for emergencies, and handing it to Kumar told him that he must cast the spell and complete the ceremony to bring the dead priest back to life. Gathering the materials necessary, Kumar cast the spell from the scroll, and the tiniest spark of life re-entered Endefal’s body. Still defiant, he was nevertheless weak and unable to do anything after his death experience, and he would have to have bed rest for the duration of the day.
As the party discussed their recent experience with the Necromancer, they realized they might have to find another place to stay, one Horan was not aware of. Invisibly, Cadelaine went exploring to the south to attempt to find another hidey hole. She came upon a short tower with several fresh dead bodies in front of it (two of ophidians, two of natives), but passed on as that area appeared to be the site of a recent battle. In a room of another building to the south, hidden by rubble, she found a set of stairs leading to another basement, but looking within she found many giant rats within and decided it was not ideal. Most uncomfortably, all during her search, several bonebats (skeletal undead bats) seemed to fly around and shadow her, and she began to get the uneasy feeling that even invisible the bats could detect her presence.
Making her way back to the party’s basement, she told of what she had seen. Kal then said he would do a more thorough recon of the city, heading to the west in bird form. Kal noticed as he flew that the weather indicated a huge tropical storm brewing, one that would probably hit on the morrow. Flying just above the ruins, Kal also noticed one or two bonebats shadowing him as he darted here and there through the trees and columns. Kal flew over the spot the day before where the party had killed and buried the trio of snakemen, and saw other snakemen there investigating the scene. He flew farther and farther west until he had reached the western cliff wall.
There, Kal saw a several block area that had been walled off with rubble to protect some sort of compound. Inside, several bestial humanoid creatures seemed to live within, and many were guarding the gate and walls of the crude complex. Kal also saw a few humans, a halfling, and a dwarf within the walls of the area. Curious about the group, nevertheless Kal continued flying to find out more about the city.
Kal went south along the cliffside, finding a dangerous looking switchback trail that led from the valley floor to the top of the cliff. He also saw a small group of serpentmen leading slaves through a large boulevard, and they disappeared within a temple like building near the west cliffside. Continuing to head south, he espied a spur leading to the Southwest right south of an area with several impressive towers and buildings. As Kal flew towards the spur, suddenly several bonebats rose from previously hidden spots in the rafters of nearby ruins, and began attacking! Several times Kal was struck in bird form, and he was paralyzed by the bone chilling claws of the bonebats and dropped 30 feet to land upon the pavement of a nearby street. The bonebats immediately lost interest in him and flew back to their perches, as Kal lay paralyzed for many minutes. After finally regaining control of his body, he looked around to see many dead and broken bird bodies laying around the street…evidence that the bonebats had not singled him out, but instead apparently attacked anything flying in that area, which had included himself.
Heading to the NE, Kal avoided the bonebats, and soon passed over what appeared to be the lavish estate of the necromancer Horan. Just NE of there was a large wooded area with a pond, apparently inhabited by a large tribe of Tasloi and their flying spider steeds. Continuing on, Kal finally arrived back at the camp, exhausted but in more complete information about the layout of the Forbidden City and the different areas thereof.
Sharing his information with the party, they agreed that they had to leave their basement “home”, and west to the area of the mongrelmen and humans seemed to be the best choice. Alando meanwhile had identified the ring that Kwano had worn as some sort of undead control ring, and everyone was reluctant to have anything to do with it...everyone but Kal! He slipped the ring on, only to have the unfortunate occurrence of Horan taking over his mind as the ring allowed direct contact with the necromancer! Now controlled by Horan, Kal pretended to act normal but soon everyone in the party was whispering about his odd behavior. He went outside to attempt to command two undead bonebats sitting on a nearby tree, and they seemed to obey him, lending credence to his lie. Several members of the party, particularly Endefal and Mongo, began paying attention to Kal as he seemed to be acting quite unusual…at one point sticking his spear Talon-Bar into the ground, declaring it interfered with the powers of his new ring (in actuality, the personality of the spear was fighting the power of the ring for control of Kal’s body). Alando surreptitiously did a Detect Evil on Kal, finding that the ring radiated a dim evil intelligence, of which he appraised Endefal and Mongo.
That night everyone but Kal was on edge, but nothing untoward happened, with no attacks or visitations from undead or other creatures. That morning, Kal as engaged in conversation, until suddenly Mongo grabbed him in a bear hug from behind and Endefal attempted to cast Remove Curse on him! Kal quickly changed to a snake and began crawling up the stairs, but Alando hit him with Dispel Magic, changing him back to human form, and Endefal was allowed to touch the ring with remove curse….which stopped the effect on Kal’s mind, and he was able to remove the ring. After his mind was once again his own, the party agreed the ring had to be disposed of, so it was dropped into the dark waters of the tunnel that led into the basement through the stone shaped door.
The storm that had been building the last few days had struck, and it was raining heavily as the adventurers emerged outside. The party made ready to leave and left the basement, taking all their belongings, and noticed that some large snake-like being had circled the basement that night by the tracks in the mud….undoubtedly the naga from the nearby abbey. Leaving their encampment behind, the party started marching west through the pouring rain, led by Kal, Cadelaine and Mongo. Sticking to the back alleys and rubble of the ruins instead of the main streets, they quickly began moving west across the Forbidden City. Luckily, due to the rain, it seemed most inhabitants were not about, and they ran into no obstacles for quite a ways. They passed ruined and crumbling buildings of stone that at one time were great edifices, now crumbled and overgrown with vines and trees. Several pyramidal buildings denoted once lavish structures, but there was no time to search or explore as the party only wanted to quickly make their way across the city under the cover of the storm.
The journey was over halfway done when the party came to a narrow diagonal street with buildings on both sides. As Cadelaine scouted ahead, she saw the flickering of a lighted fire, and shadows of moving figures in one window. Peeking inside, she saw a room with nine snakelike beings surrounding a fire, led by a snakeman with cobras for arms. The creatures resembled some sort of proto-snakeman, with narrow heads, vestigial tails, claws, slitted eyes and forked tongues. To make it worse the creatures looked oddly subhuman, as if they had once been fully human, but had devolved. Not wishing a confrontation at this point, she motioned to the party to sneak past the window without looking inside.
All went fine until Gra-Gra, curious about the musty snake odor, rose and peered into the room and immediately let loose a roar of anger! The giant ape jumped into the room to do combat, and the battle was on. Mongo and Endefal followed him through the window before he became overwhelmed by the snake creatures, while Nadal ran down the street in search of a doorway.
Suddenly, at the end of the street there appeared three halfbreeds, one a female, and they moved to the attack. The female, who looked completely human except for weirdly slitted eyes, began firing arrows at Cadelaine as she countered with Magic Missile spells. Kumar battled a scaly humanoid snakeman who swung a scimitar, while Sholo fought with a snake armed, snake tailed monstrosity. Within the stone building, Mongo, Gra-Gra, and Endefal battled the snake creatures, which immediately went into a frenzy and began scratching and biting the adventurers. Endefal fought the snake handed leader and Mongo soon joined him via a giant leap from his Ring of Jumping. Soon the leader was dead, but at that moment a large, snake bodied serpent man burst through a concealed entrance into the room. Endefal hit him with a Fist of Faith, but a gaze attack charmed the priest who stood there transfixed as Mongo battled him.
Outside, the serpent woman rushed forward, and also used a gaze attack to bring Cadelaine under a charm. Alando rushed in to hit the creature with a mace, but was soon also under her spell, as was Nadal when he tried to intervene. Seeing this happen, Kal quickly cast a Summon Insects spell and a horde or stinging and biting ants covered the snake woman, who screamed and began retreating down the street. Sholo at this point, despite many bites from the snake armed monstrosity battling him, struck the death blow against the serpent man fighting him, and the one fighting Kumar broke off combat to join the serpent woman in retreat. Kal quickly cast Giant Insects on the ants, creating three giant ants that swiftly chased the two retreating serpent people. They caught the female one and did battle, chewing off her leg and killing her, which negated the charm holding Cadelaine, Nadal and Alando. The other serpentman escaped into the darkness and rain.
Inside the structure, the serpent creatures and the snake bodied leader had been finished off by Mongo. There were numerous injuries, so the decision was made to spend the night inside the secret room on the other side of the concealed door. The snake bodies were dragged into a nearby building to conceal them, and the party posted a guard at the door to watch in case the snakeman that escaped returned with reinforcements. Just big enough for everyone, but unfortunately smelling of reptiles and worse, the party hunkered down in the gloom and stench for a fitful rest. Surely the most wretched they had been since the crawl down the water filled tunnel in the swamp, they reluctantly made camp, and were somewhat cheered by the small amount of gold, platinum and gems found within the room. As well as the wealth they discovered a basket of bird eggs, which added a bit of happiness to the situation as they boiled them up for a well-deserved change of diet after weeks of dried fruit and boar’s meat…..
Ajada (native Ashante warrior): An employee of House Valaryan, Ajada is a caravan leader. His job is to relay orders between the merchants sponsoring and travelling with the caravan and the native drovers, porters and bearers who take care of the animals, carry the supplies and guard the caravans that pass travel through the jungle. Ajada is typical of his profession, a no nonsense, mirthless man who has proven to be trustworthy in the past and very good at his job. Due to several odd pronouncements the party suspects he might have cannibal blood somewhere in his family tree...
Alando (human priest of Vistna): A tall gangly young man who is awkward in social situations, Alando came to the Temple of Vistna in Port Maurgre under circumstances he won't divulge (except to say he was being "punished" for some undeclared fault). As the newest and youngest priest at the temple he had been assigned to the high priest, Vespasian, and often runs errands for him. He has been assigned to travel with the party to the fabled "Elephant's Graveyard" deep in the jungles of Delos (and later the "Forbidden City" even deeper in the jungle's depths). Along the way he has become a bit more outgoing and has risked his life for the party, especially for Cadelaine who he has developed a bit of a crush on.
Ardu (native Delosian human Ranger): Ardu is the uncle of Mongo, and left his tribe long ago to work with House Valaryan. Over the years he has become a trusted and valuable guide for trading expeditions. As a youth Mongo and his brothers always looked up to Ardu, who has a blunt, black humorish style about him that endears him to most. He has taken Mongo under his wing since the destruction of his village, and has been assigned by Gam to look out for and educate the adventurers on the dangers of the jungle and how to survive them. Later developments find Ardu kidnapped by the evil serpent men and taken as a captifve to their stronghold, the Forbidden City (where Mongo and his friends have traveled to rescue him)
Ark (human ranger): A evil mercenary in the employ of House Tarn, he and his group were hired to steal a map of the Elephant's Graveyard that had come into the hands of the priesthood of Vistna. After stealing the map, Ark and his companions were then paid to find the Graveyard and secure the area so that House Tarn could exploit it (killing anyone who got in their way). Unfortunately, on the way to the Graveyard his party was attacked by cannibal headhunters, and then by the group of adventurers, and he and the other mecenaries were defeated. Captured for questioning, a Helm of Alignment Change was placed on his head, and now Ark loyally serves with the party due to his new LG nature. Ark perished in combat with the priest of the elephant god, Honapo, as he was stung to death by summoned wasps then crushed by a clay golem.
CADELAINE (silver half-elven mage/thief): Daughter of a silver elven ambassador to The League and the head of House Valaryan (making her Nadal's half-sister), Cadelaine stowed away on a merchant ship to Delos to save her adopted family from future problems. Her mother (a sorceress) having passed away, and her father refusing to acknowledge her, Cadelaine moved in with a local baker's family whose son idolized her. Learning the fine art of burglary with her friend to supplement her adopted family's income, she felt she had to leave as she became older and her resemblance to her father became more pronounced (perhaps causing trouble in the future as questions would be asked). Taking a ship to as far away a location as she could, she hopes to start a new life far from the sad reminders of her past. She has been employed by House Valaryan to obstensibly work off her debt for the ship ride to Delos.
Captain Bohema (Human corsair): The Captain of "The Morning Sun" is a large, bawdy man. His job seems to be a continuous circuit of trips, from Delos (where he picks up trade good such as mahogany, ivory and spices) back to the League several thousand miles away, where he unloads his booty to gather steel weapons, beads, and cheap gems, and then back to Delos. Not without compassion, he took Cadlaine under his wing when he found her stowed away aboard his ship bound for Delos, and rescued Endefal when he was found floating in the ocean. He recommended both to House Valaryan as employees on his judge of character.
Damu (wererat warrior): An inhabitant of the Forbidden City, he is one of the leaders of the wererat clan that has existed in the long abandoned sewer system for many centuries. Enemies of the serpentmen, they have quietly battled their reptilian foes from the shadows. Recently Damu and his ratkin have attempted to capture and turn the party to lycanthropy for the good of the wererat clan. His plan failed, and he managed to escape to perhaps again plot for the capture and corruption of the party.
Desteri (human mercenary fighter): A member of a ill-fated caravan raided by serpentmen, Desteri was captured, then escaped, from the reptilian clutches and eventually made his way to the mongrelmen's camp in the Forbidden City. Soon charmed by the elven mage Aratheas, he was her willing bodyguard and plaything until a Free Will spell cast by Endefal gave him his mind back. Escaping with the party after the death of Aratheas and confrontation with the mongrelmen, he was found to be a crude, rude and impetuous warrior with few redeeming qualities but his sword. Soon charmed again by Kal, he followed orders until once again being freed from the charm by a inadvertent Dispel Magic. Taking back up his impetuous ways, he was badly injured by a group of evil Kani dolls who he accidentally activated while adventuring underground. For now, he is still with the party until they tire of his nature, or charm him again. Finally, catching the figther in the act of searching Cadelaine's unconcious body, Alando attacked him and was seriously injured. Mongo at that point was fed up with the ill-mannered mercenary and chopped his head off, ending his brief association with the party.
ENDEFAL (gold half-elven priest of Attar): Little is known of Endefal's past, except that he was captured and held aboard a Taranthian slave vessel, where he learned the word of Attar from another priest posing as a simple slave. When that slave-priest was beaten to death, Endefal found his calling in the word of Attar, and attempted to destroy the ship many times until he finally escaped. Found floating in the ocean by Captain Bohema of House Valaryan, he is being employed by them to work off his debt for his rescue. Endefal is quiet, brooding, and has a hatred for slavers that perhaps encompases even Mongos.
Gam (human ?): Called "The Patriarch" by most members and employees of House Valaryan, Gam is a older, scarred, grizzled individual of a few years. How he came to Delos, and how he became the leader of House Valaryan on Delos is unknown. He is gruff and blunt, but not entirely cruel. Above all he seems to be motiviated by profit, for himself or his masters at House Valaryan no one knows.
Gra-Gra (Carnivorous ape companion of Kal): Charmed and befriended instead of killed, Gra-Gra has proven to be quite a beneficial addition to the adventurers. Fighting with the strength and ferocity of any warrior, he has proven himself time and again a valuable fighting force. His habit of stopping to take a bite of almost anything he kills in battle (usually by ripping it in half with his claws) is distasteful but .... Sadly, the ape was killed in battle, burnt to a crisp by a delayed blast fireball cast by The Immortal King in the caverns under Kitanga.
Horan (Black necromancer in the Forbidden City): A enigmatic force in the city, he controls many of the patrolling undead that walk the streets of the ruins. He says he is only there in search of ancient knowledge, whether foe or ally cannot be determined, although he seems to be bearing a grudge for injuries to his servant Kwano (a female necromancer apprentice of his) by the party, and is apparantly shadowing them through undead servants such as bonebats. To display his power he killed the priest Endefal with a Death Spell, and seems to have various unusual and deadly spells at his disposal (as well as the power to speak and act through undead). He resides in a large, well kept mansion in the city's SW area, behind a stone wall, guarded by various undead creations.
KALPHISTANE (gold elven druid): Kal (as he is known) was part of an ill-fated expedition to find some trace of an elven force that had landed on Delos over 500 years ago and then disappeared. With members of the Vistnan priesthood assisting, the expedition had not gone far into the jungle before being attacked by the dreaded Snake-men and their allies, killing his mentor and the other elves Kal traveled with. Returning to Port Mauge with the survivors, Kal stayed with the Vistnan priesthood awaiting further contact with the priesthood of Faerel. As the weeks wore on he realized that no further assistance would arrive, and is now working for House Valaryan to pay his way and hopefully use his time with them to become more attuned to the jungle so he can search for this lost elven city on his own.
Kumar (human native priest of Attar): Rescued by the party from slavers, this horribly scarred young man (a large ugly whip lash crosses his face) found Attar when he prayed the night he was captured. The god came to him and offered him help if he would assist others who also had been taken slaves, and thus Kumar became an acolyte. Seeking out Endefal when he had been rescued, Endefal realized the native boy had been touched by Attar, and took him on to guide him. Since then Kumar has participated in the group's adventures, often showing a reckless disregard for his safety when he rushes into combat unarmored screaming "Attar" and wielding a large war club.
MONGO (native Delosian ranger): Mongo watched his entire family except for an older brother taken captive and sold off into slavery by Tzulan warriors working for the Taranthian priesthood. They were not the first or the last Ashante tribe to be treated thus, so he swore sword vengeance against the Tzulans and their Taranthian masters and vowed to slay them and rescue his family. His older brother left him in the care of his uncle Ardu (who is employed at House Valaryan as a ranger scout) while he tries to track down their family and get word back to Mongo to join him. By then it is hoped that with the teachings of his Uncle Ardu, Mongo will have become an experienced and deadly warrior. Now that Mongo has taken up worship of the Elephant God and wields the sword Sentinel, he has also become the protector of the Armec tribe in their secret valley. Mongo's chosen enemy is the serpent men and any reptilian monster, due to some unspecified event that happened early in his life.
Roho (Human native fighter): Roho was an Ashante tribesman who was assigned to guard Kalphistane during a battle against Tzulan warriors. Kalphistane was the first elf Roho had ever seen, coupled with the elven druid's flaming spear, spell use, and generaly inability to fight well, Roho had assigned himself to guarding the druid and protecting him in battle. Kal's exoticness and spell use made him (in Roho's mind) an emissary of the Forest Gods so he must be protected. After several adventures with the party, Roho was killed with a poisoned blade while battling the evil mercenary thief Jakk
Sholo (native fighting man): Sholo was part of the Armec tribe, a "lost' tribe that had for centuries lived in the valley of the elephant and then guarded the entrance to the valley (after being chased out by the evil priest Honapo). Sholo was the chief's son, fully ready to take over the dying tribe for his father when the burden of leadership was passed on. The arrival of a group of adventurers, who destroyed Honapo and made the valley once again safe for habitation, was a turning point in the young man's life. Inspired by these heroes, especially their leader Mongo, he vowed to follow them to learn more about the outside world and experience adventure. Perhaps he could also spread word of the Elephant God, and someday come back to lead his people with the experience and wisdom of having traveled the jungles of Delos. Sholo is quite young and raw but quite strong and fast, and after being given a magical short sword by Mongo, has proven quite skilled in it's use.
SIR NADAL KINSWORTH VALARYAN (human fighter): 5th son of the present head of House Valaryan, Nadal has been sent to far-off Delos to get him out of the way so he won't muddy the waters of succession. Thinking he was beng sent to Delos in order to take command of an army of men, Nadal quickly had his hopes dashed as he given the the lowest position (mercenary) upon reaching the House Valaryan outpost in Port Maugre. However, despite some initial disappointment and prissiness, Nadal has seemed to adapt well to the vagaries of life in the jungle and is looking at the experience as a "toughening up" period that will make him even more suitable to one day lead House Valaryan
Talith (human fighter): Talith is head warrior of House Valaryan. Although not a native Delosian, he has come to know the jungle well after many years serving the merchant house there. All preparations for trade expeditions are nominally under his control. Right now he is stationed in the Valley of the Elephant supervising the gathering and shipment of hundreds of pounds of valuable ivory
Tula and Ular (native Ashante warriors): Twin brothers of a young age, the two cheerful warriors were captured by serpentmen to be used as sacrifces. Escaping their clutches, they joined the mongrelmen area of the Forbidden City and were well liked by their fellow "lost explorers". Escaping with the party after the mongrelmen attacked following a mishap, they loyally follow the party in their quest. They are especially impressed by Mongo, who they hero worship from afar. Unfortunately, Ular had been bitten by a wererat while in the undertemple below the city, and after showing signs of being ill, changed into a giant rat and disappeared into the darkness.
Vespasian (human priest of Vistna): The head of the temple of Vistna in Port Maugre, the old gray haired scholar has spent many years in the jungle port. He seems to be driven (like many other Vistnan priests) by a thirst for knowledge about the jungle continent, it's legends, history and people. He is known for sponsoring expeditions into the jungle interior to aquire ancient or forbidden knowledge.